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Playing at the Next Level : A History of American Sega Games / Ken Horowitz.

Por: Idioma: Inglés Editor: Jefferson : McFarland & Company, Incorporated Publishers, 2016Fecha de copyright: ©2016Descripción: 298 pages: illustrationsTipo de contenido:
  • text
Tipo de medio:
  • computer
Tipo de soporte:
  • online resource
ISBN:
  • 9781476625577
Tema(s): Género/Forma: Formatos físicos adicionales: Print version:: Playing at the Next LevelClasificación CDD:
  • 794.8
Clasificación LoC:
  • GV1469.325 .H67 2016
Contenidos:
The Return of the American Video Game Market -- Sega Establishes Itself in America -- The Sega/Tonka Alliance -- Taking the First Step -- Building the American Arm of Software Development -- Contracting Third Party Studios -- Genesis Does! -- Realtime Games Software -- Sega Scores a Touchdown -- Infogrames -- Along Came a Spider -- GEMS Shine on the Genesis -- ToeJam &amp -- Earl Studios -- Sega Technical Institute -- Changing of the Guard -- New Leadership for an Expanding Market -- Novotrade International -- The Hardware Revolution -- Sega Multimedia Studio -- Product Development Enters a New Era -- The Coming of Full-Motion Video Games -- BlueSky Software -- Westwood Associates -- Sega Interactive Development Division -- Sega Midwest Studio -- Sega Reorganizes Internally -- Alpha (Amoeba) Group -- Omega Group -- Sega Gets Serious About Sports -- The Sega Channel -- Twice the Bits, Twice the Problems -- Sega Saturn Tiger Team -- The Winds of Change -- SegaSoft -- All Good Things... -- Full Circle -- Works Cited -- Index.
Resumen: Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
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Libro electrónico Biblioteca de Mayagüez Acceso en línea GV1469.325 .H67 2016 (Navegar estantería(Abre debajo)) Ebook c. 1 Disponible 50000003289989
Libro Biblioteca Encarnación Valdés Colección General bev 794.8 H8166p (Navegar estantería(Abre debajo)) Disponible 80000002651092
Libro Biblioteca Encarnación Valdés Colección de Puerto Rico P.R. 794.8 H8166p (Navegar estantería(Abre debajo)) Disponible 80000002630559
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Descripciones mejoradas de Syndetics:

Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made.

Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.

Includes index.

The Return of the American Video Game Market -- Sega Establishes Itself in America -- The Sega/Tonka Alliance -- Taking the First Step -- Building the American Arm of Software Development -- Contracting Third Party Studios -- Genesis Does! -- Realtime Games Software -- Sega Scores a Touchdown -- Infogrames -- Along Came a Spider -- GEMS Shine on the Genesis -- ToeJam &amp -- Earl Studios -- Sega Technical Institute -- Changing of the Guard -- New Leadership for an Expanding Market -- Novotrade International -- The Hardware Revolution -- Sega Multimedia Studio -- Product Development Enters a New Era -- The Coming of Full-Motion Video Games -- BlueSky Software -- Westwood Associates -- Sega Interactive Development Division -- Sega Midwest Studio -- Sega Reorganizes Internally -- Alpha (Amoeba) Group -- Omega Group -- Sega Gets Serious About Sports -- The Sega Channel -- Twice the Bits, Twice the Problems -- Sega Saturn Tiger Team -- The Winds of Change -- SegaSoft -- All Good Things... -- Full Circle -- Works Cited -- Index.

Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

Notas de autor provistas por Syndetics

Ken Horowitz is a professor of English and has written about Sega and video games for over a decade for his website, Sega-16, as well as for numerous other websites and magazines. He lives in Puerto Rico.
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