Digital Design Theory : Readings from the Field / edited by Helen Armstrong.
Editor: New York, NY : Princeton Architectural Press, 2016Fecha de copyright: ©2016Descripción: 1 online resource (153 pages)Tipo de contenido:- text
- computer
- online resource
- 9781616894955
- 741.60284999999999
- NC1000.5 .D545 2016
| Imagen de cubierta | Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Ubicación en estantería | Signatura topográfica | Materiales especificados | Info Vol | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | Prioridad de la cola de reserva de ejemplar | Reservas para cursos | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Libro electrónico | Biblioteca de Mayagüez Acceso en línea | NC1000.5 .D545 2016 (Navegar estantería(Abre debajo)) | Ebook c. 1 | Disponible | 50000003285573 | |||||||||||||
| Libro Electrónico CARIBET | CARIBET Biblioteca Arquitectura Libros Electrónicos CARIBET | Electrónico NC1000.5 D545 2016 (Navegar estantería(Abre debajo)) | 1 | Disponible | caribet297109 |
Descripciones mejoradas de Syndetics:
Digital Design Theory bridges the gap between the discourse of print design and interactive experience by examining the impact of computation on the field of design. As graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession. Helen Armstrong's carefully curated introduction to groundbreaking primary texts, from the 1960s to the present, provides the background necessary for an understanding of digital design vocabulary and thought.
Accessible essays from designers and programmers are by influential figures such as Ladislav Sutnar, Bruno Munari, Wim Crouwel, Sol LeWitt, Muriel Cooper, Zuzana Licko, Rudy VanderLans, John Maeda, Paola Antonelli, Luna Maurer, and Keetra Dean Dixon. Their topics range from graphic design's fascination with programmatic design, to early strivings for an authentic digital aesthetic, to the move from object-based design and to experience-based design. Accompanying commentary assesses the relevance of each excerpt to the working and intellectual life of designers.
Intro -- BUILDING TOWARDS A POINT OF ALWAYS BUILDING -- ACKNOWLEDGMENTS -- INTRODUCTION: GIVING FORM TO THE FUTURE -- TIMELINE -- SECTION ONE: Structuring the Digital -- Introduction -- VISUAL DESIGN IN ACTION -- Arte Programmata -- Designing Programmes -- THE ULTIMATE DISPLAY -- STRUCTURE AS ART? ART AS STRUCTURE? -- WHOLE EARTH CATALOG -- TYPE DESIGN FOR THE COMPUTER AGE -- DOING WALL DRAWINGS -- Theory at Work: 1960s-1970s -- SECTION TWO: Resisting Central Processing -- Introduction -- CREATIVITY AND TECHNOLOGY -- Does It Make Sense? -- COMPUTERS AND DESIGN -- AMBITION/FEAR -- USER INTERFACE: A PERSONAL VIEW -- IS BEST REALLY BETTER -- DESIGN BY NUMBERS -- Theory at Work: 1980-2000 -- SECTION THREE: Encoding the Future -- Introduction -- PROCESSING. . . -- DESIGN AND THE ELASTIC Mind -- DESIGN IN THE AGE OF BIOLOGY: SHIFTING FROM A MECHANICAL-OBJECT ETHOS to an Organic-Systems Ethos -- CONDITIONAL DESIGN: A MANIFESTO FOR ARTISTS and Designers -- DESIGNED ANIMISM -- CONVERSATIONS WITH THE NETWORK -- MUSEUM AS MANUFACTURER -- POSTHUMAN-CENTERED DESIGN -- Theory at Work: 2000-Present -- GLOSSARY -- TEXT SOURCES -- BIBLIOGRAPHY -- CREDITS -- INDEX.
Digital Design Theory bridges the gap between the discourse of print design and interactive experience by examining the impact of computation on the field of design. As graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession. Helen Armstrong's carefully curated introduction to groundbreaking primary texts, from the 1960s to the present, provides the background necessary for an understanding of digital design vocabulary and thought. Accessible essays from designers and programmers are by influential figures such as Ladislav Sutnar, Bruno Munari, Wim Crouwel, Sol LeWitt, Muriel Cooper, Zuzana Licko, Rudy VanderLans, John Maeda, Paola Antonelli, Luna Maurer, and Keetra Dean Dixon. Their topics range from graphic design's fascination with programmatic design, to early strivings for an authentic digital aesthetic, to the move from object-based design and to experience-based design. Accompanying commentary assesses the relevance of each excerpt to the working and intellectual life of designers.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.