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Animation in context : a practical guide to theory and making / By Mark Collington. txt

Por: Editor: New York : Fairchild Books, 2016Descripción: 248 pages ; ill. ; col. ; 27 cmTipo de contenido:
  • text
Tipo de medio:
  • unmediated
Tipo de soporte:
  • volume
ISBN:
  • 9781472578280
Tema(s): Clasificación CDD:
  • 23 791.43/34
Clasificación LoC:
  • NC1765 C65 2016
Contenidos:
INTRODUCTION -- 6 Expanding Your Thinking about Animation -- 7 Intended Aims & Outcomes of this Book -- 8 Outline of Book Structure, Themes & Subject Matter -- 10 Keeping an Online Reflective Workbook -- CHAPTER ONE LANGUAGE & VISUAL MEANING: PLAYING SHERLOCK HOLMES -- 14 Introduction -- 16 Apples: Introducing Structuralism & Semiotics -- 20 Workbook Exercise 1.1: Semiotic Analysis of Snow White (Disney) & Nosferatu (Murnau) -- 24 Workbook Exercise 1.2: Applying Semiotics to Layout Design -- 26 Love Letters: Semantics -- 30 Workbook Exercise 1.3: Applying Semantics to Set Design -- 34 Time Travel: From Monoscenic to Synchronic & Diachronic Narrative -- 35 Case Study: Synchronic Layout Design from West Pier by Mark Collington -- 36 Case Study: Creating a Synchronic Narrative Set Design -- 40 Chapter Summary & Further Reading 42 Key Words, Names & Works -- CHAPTER TWO CLASSICAL METANARRATIVES: THE HERO'S JOURNEY -- 46 Introduction -- 48 Heroes & Totems: Morphology, Narratology, Mythology -- 56 Castle in the Sky: Mythical Forces, Floating Worlds & Flying Machines -- 62 Workbook Exercise 2.1: Applying The 'Writer's Journey' To Laputa, Castle In The Sky -- 66 Workbook Exercise 2.2: Using A 'Miyazaki Formula' To Develop Your Own Film Idea -- 68 Case Study: Peter & The Wolf -- 72 Interview With Suzie Templeton on Her Adaptation of Prokofiev's Peter & The Wolf -- 78 Case Study: Saint Thomas Becket -- 80 Chapter Summary & Further Reading -- 82 Key Words, Names & Works -- CHAPTER THREE GENRE: FROM CLASSICAL HERO TO MODERN EVERYMAN -- 86 Introduction -- 88 Space Cowboys: Genre & Context -- 92 To Infinity & Beyond: The Human Condition & Genre -- 96 Workbook Exercise 3.1: Using Genre & the Vita Activa to Develop a Film Idea -- 97 Workbook Exercise 3.2: Applying Genre & Sound to a Beat Board Animatic -- 98 Case Study: From Modern Times to WALL•E -- 102 You Kant be Serious: Comedy Genre & Theories of Humor -- 105 The Big Debate: Genre or Style? -- 108 Case Study: Domesticated -- 110 Chapter Summary & Further Reading -- 112 Key Words, Names & Works -- CHAPTER FOUR MODERNISM: THE END OF GENRE & THE METANARRATIVE -- 116 Introduction -- 118 Coffee, Steam & Tanks: Putting Modernism in Context -- 120 Space, Time & Reality: Defining Modernism -- 126 Workbook Exercise 4.1: The Kuleshov Effect—You Try -- 128 Workbook Exercise 4.2: Researching & Applying Montage to a Storyboard -- 135 From the Mundane to Murder: Other Aspects of Modernism -- 138 Case Study: Zoi -- 144 Case Study: When the Day Breaks -- 150 Workbook Exercise 4.3: Experimenting with Rotoscoping, Anthropomorphisis, Montage & Sound -- 152 Chapter Summary & Further Reading 154 Key Words, Names & Works -- CHAPTER FIVE REPRESENTATION: FACT VERSUS FICTION -- 158 Introduction -- 160 Hammering it Home: Propaganda & Socialist Realism -- 168 The Ideal Home: Advertising -- 172 Workbook Exercise 5.1: Deconstructing Advertisements & Virals -- 176 Home Sweet Home: TV Sitcom & Gaming -- 180 Workbook Exercise 5.2: Discussing Authorship & Audiences -- 188 Case Study: Make Baobab Famous -- 192 Chapter Summary & Further Reading 196 Key Words, Names & Works -- CHAPTER SIX ANIMATED DOCUMENTARY: OBJECTIVE FACT VERSUS SUBJECTIVE EXPERIENCE -- 200 Introduction -- 202 Feeling the Facts: From Docudrama to Animated Documentary -- 212 Case Study: Sexuality & Mental Health -- 216 Poetic Truths: Where Film & Animation Meet -- 218 Case Study: A is for Autism -- 226 Workbook Exercise 6.1: Developing Animated Documentary Techniques -- 228 Chapter Summary & Further Reading -- 230 Key Words, Names & Works -- CONCLUSION -- 232 Pulling it all together -- 234 From Animated Short to Essay Film -- 235 Cross-Disciplinary Practice -- 236 Reading as Rewriting & Intertextuality -- 237 Further Reading -- 238 Key Words, Names & Works --
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Imagen de cubierta Tipo de ítem Biblioteca actual Biblioteca de origen Colección Ubicación en estantería Signatura topográfica Materiales especificados Info Vol URL Copia número Estado Notas Fecha de vencimiento Código de barras Reserva de ítems Prioridad de la cola de reserva de ejemplar Reservas para cursos
Libro CARIBET Biblioteca Arquitectura Colección General CARIBET General NC1765 C65 2016 (Navegar estantería(Abre debajo)) 1 Disponible 91000000064915
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Descripciones mejoradas de Syndetics:

Animation in Context is an illustrated introduction to cultural theory, contextual research and critical analysis. By making academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun, integral, and applied part of the creative process.

Interviews with contemporary industry professionals and academics, student case studies and a range of practical research exercises, combine to encourage a more versatile approach to animation practice - from creating storyboards to set designs and soundtracks; as well as developing virals, 3D zoetropes and projection mapping visuals.

Mark Collington focuses on a core selection of theoretical approaches that shape animation narrative, supported by a broader set of shared theoretical principles from the worlds of art, design, film and media studies. This discussion is underpinned by cross-disciplinary thinking on a range of topics including genre, humour, montage and propaganda.

These are applied to the analysis of a range of animated films and projects from Disney and Animé, to independent artist-filmmakers such as Wendy Tilby, Amanda Forbis and Jerzy Kucia. These ideas are also applied to other uses of animation such as advertising, sitcom, gaming and animated documentary.

Includes bibliographical references and index.

INTRODUCTION --
6 Expanding Your Thinking about Animation --
7 Intended Aims & Outcomes of this Book --
8 Outline of Book Structure, Themes & Subject Matter --
10 Keeping an Online Reflective Workbook --
CHAPTER ONE LANGUAGE & VISUAL MEANING: PLAYING SHERLOCK HOLMES --
14 Introduction --
16 Apples: Introducing Structuralism & Semiotics --
20 Workbook Exercise 1.1: Semiotic Analysis of Snow White (Disney) & Nosferatu (Murnau) --
24 Workbook Exercise 1.2: Applying Semiotics to Layout Design --
26 Love Letters: Semantics --
30 Workbook Exercise 1.3: Applying Semantics to Set Design --
34 Time Travel: From Monoscenic to Synchronic & Diachronic Narrative --
35 Case Study: Synchronic Layout Design from West Pier by Mark Collington --
36 Case Study: Creating a Synchronic Narrative Set Design --
40 Chapter Summary & Further Reading 42 Key Words, Names & Works --
CHAPTER TWO CLASSICAL METANARRATIVES: THE HERO'S JOURNEY --
46 Introduction --
48 Heroes & Totems: Morphology, Narratology, Mythology --
56 Castle in the Sky: Mythical Forces, Floating Worlds & Flying Machines --
62 Workbook Exercise 2.1: Applying The 'Writer's Journey' To Laputa, Castle In The Sky --
66 Workbook Exercise 2.2: Using A 'Miyazaki Formula' To Develop Your Own Film Idea --
68 Case Study: Peter & The Wolf --
72 Interview With Suzie Templeton on Her Adaptation of Prokofiev's Peter & The Wolf --
78 Case Study: Saint Thomas Becket --
80 Chapter Summary & Further Reading --
82 Key Words, Names & Works --
CHAPTER THREE GENRE: FROM CLASSICAL HERO TO MODERN EVERYMAN --
86 Introduction --
88 Space Cowboys: Genre & Context --
92 To Infinity & Beyond: The Human Condition & Genre --
96 Workbook Exercise 3.1: Using Genre & the Vita Activa to Develop a Film Idea --
97 Workbook Exercise 3.2: Applying Genre & Sound to a Beat Board Animatic --
98 Case Study: From Modern Times to WALL•E --
102 You Kant be Serious: Comedy Genre & Theories of Humor --
105 The Big Debate: Genre or Style? --
108 Case Study: Domesticated --
110 Chapter Summary & Further Reading --
112 Key Words, Names & Works --
CHAPTER FOUR MODERNISM: THE END OF GENRE & THE METANARRATIVE --
116 Introduction --
118 Coffee, Steam & Tanks: Putting Modernism in Context --
120 Space, Time & Reality: Defining Modernism --
126 Workbook Exercise 4.1: The Kuleshov Effect—You Try --
128 Workbook Exercise 4.2: Researching & Applying Montage to a Storyboard --
135 From the Mundane to Murder: Other Aspects of Modernism --
138 Case Study: Zoi --
144 Case Study: When the Day Breaks --
150 Workbook Exercise 4.3: Experimenting with Rotoscoping, Anthropomorphisis, Montage & Sound --
152 Chapter Summary & Further Reading 154 Key Words, Names & Works --
CHAPTER FIVE REPRESENTATION: FACT VERSUS FICTION --
158 Introduction --
160 Hammering it Home: Propaganda & Socialist Realism --
168 The Ideal Home: Advertising --
172 Workbook Exercise 5.1: Deconstructing Advertisements & Virals --
176 Home Sweet Home: TV Sitcom & Gaming --
180 Workbook Exercise 5.2: Discussing Authorship & Audiences --
188 Case Study: Make Baobab Famous --
192 Chapter Summary & Further Reading 196 Key Words, Names & Works --
CHAPTER SIX ANIMATED DOCUMENTARY: OBJECTIVE FACT VERSUS SUBJECTIVE EXPERIENCE --
200 Introduction --
202 Feeling the Facts: From Docudrama to Animated Documentary --
212 Case Study: Sexuality & Mental Health --
216 Poetic Truths: Where Film & Animation Meet --
218 Case Study: A is for Autism --
226 Workbook Exercise 6.1: Developing Animated Documentary Techniques --
228 Chapter Summary & Further Reading --
230 Key Words, Names & Works --
CONCLUSION --
232 Pulling it all together --
234 From Animated Short to Essay Film --
235 Cross-Disciplinary Practice --
236 Reading as Rewriting & Intertextuality --
237 Further Reading --
238 Key Words, Names & Works --

Notas de autor provistas por Syndetics

Mark Collington is Course Leader for MA & BA (Hons) Animation at London Metropolitan University, UK.
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