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Scripting cultures : architectural design and programming / Mark Burry. txt

Por: Series AD primersUnited Kingdom : John Wiley & Sons Ltd , 2011Edición: First published 2011Descripción: 272 p. ill. (chiefly col.) 22 cmTipo de contenido:
  • text
Tipo de medio:
  • unmediaded
Tipo de soporte:
  • volume
ISBN:
  • 9780470746417
  • 9780470746424
  • 1119979272
  • 1119979289
  • 1119979296
Tema(s): Clasificación CDD:
  • 729 22
Clasificación LoC:
  • NA2728 B87 2011
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Libro CARIBET Biblioteca Arquitectura Colección General CARIBET General NA2728 B87 2011 (Navegar estantería(Abre debajo)) 1 Disponible 91000000032359
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Descripciones mejoradas de Syndetics:

Scripting Cultures: Architectural Design and Programming

With scripting, computer programming becomes integral to the digital design process. It provides unique opportunities for innovation, enabling the designer to customise the software around their own predilections and modes of working. It liberates the designer by automating many routine aspects and repetitive activities of the design process, freeing-up the designer to spend more time on design thinking. Software that is modified through scripting offers a range of speculations that are not possible using the software only as the manufacturers intended it to be used. There are also significant economic benefits to automating routines and coupling them with emerging digital fabrication technologies, as time is saved at the front-end and new file-to-factory protocols can be taken advantage of. Most significantly perhaps, scripting as a computing program overlay enables the tool user (designer) to become the new tool maker (software engineer). Though scripting is not new to design, it is only recently that it has started to be regarded as integral to the designer's skill set rather than a technical speciality. Many designers are now aware of its potential, but remain hesitant. This book treats scripting not only as a technical challenge, requiring clear description, guidance and training, but also, and more crucially, answers the question as to why designers should script in the first place, and what the cultural and theoretical implications are.

This book:

Investigates the application of scripting for productivity, experimentation and design speculation. Offers detailed exploration of the scripting of Gaudí's final realised design for the Sagrada Família, leading to file-to-factory digital fabrication. Features projects and commentary from over 30 contemporary scripting leaders, including Evan Douglis, Marc Fornes, Sawako Kaijima, Achim Menges, Neri Oxman, Casey Reas and Hugh Whitehead of Foster + Partners.

Includes bibliographical references and index.

Tabla de contenidos provista por Syndetics

  • Chapter 1 Scripting cultures(p. 8)
  • Chapter 2 Contextual summary of computing, scripting and speculative design(p. 13)
  • Chapter 3 Cultural defence(p. 27)
  • Chapter 4 Resources(p. 72)
  • Chapter 5 Dimensions(p. 89)
  • Chapter 6 Scripted productivity: GaudiÆs rose windows(p. 126)
  • Chapter 7 Composition and form(p. 152)
  • Chapter 8 Simplifying complexity for fabrication(p. 171)
  • Chapter 9 Scripting narrative space: Our World and The Third Policeman(p. 190)
  • Chapter 10 Performative scripting(p. 224)
  • Chapter 11 Cultural account: scripting and shifts in authorship(p. 246)
  • Glossary(p. 256)
  • Scripting tools(p. 260)
  • Recommended reading(p. 265)
  • Index(p. 267)
  • Picture credits(p. 271)

Notas de autor provistas por Syndetics

Mark Burry is Professor of Innovation (Spatial Information Architecture) at RMIT in Melbourne, Australia, where he is also Director of the Spatial Information Architecture Laboratory and Director of the Design Research Institute. He is an Australian Research Council Federation Fellow and founder member of the Advisory Board of Gehry Technologies in Los Angeles and has collaborated with leading international architectural and engineering practices. Burry is probably best known for his work on Antoni Gaudis Sagrada Familia in Barcelona, where he is Executive Architect and Research, and has been working for thirty years on the completion of Gaudis vision through traditional hand drawing and modeling originally, moving latterly to computer-aided techniques.
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