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Starting out with Java from control structures through objects Tony Gaddis.

Por: Idioma: Español Detalles de publicación: Boston Addison-Wesley c2010.Edición: 4th edDescripción: xxii, 977 p. ill. 26 cm. 1 CD-ROM (4 3/4 in.)ISBN:
  • 9780136080206
  • 0136080200
Tema(s): Clasificación CDD:
  • 005.1/17 22
Clasificación LoC:
  • QA76.73.J38 G333 2010
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Descripciones mejoradas de Syndetics:

KEY BENEFIT : Gaddis introduces Java with an accessible, step-by-step style that helps beginners understand how to become skilled programmers. KEY TOPICS : Introduction to Computers and Java; Java Fundamentals; Decision Structures; Loops and Files; Methods; A First Look at Classes; A First Look at GUI Applications; Arrays and the ArrayList Class; A Second Look at Classes and Objects; Text Processing and More About Wrapper Clauses; Inheritance; Exceptions and Advanced File I/O; Advanced GUI Applications; Applets and More; Recursion. MARKET : Ideal for beginners to Java programming.

Includes index.
CD-ROM disponible en el libro.

eigm 03/2012

Tabla de contenidos provista por Syndetics

  • Preface
  • Chapter 1 Introduction to Computers and Java
  • 1.1 Introduction
  • 1.2 Why Program?
  • 1.3 Computer Systems: Hardware and Software
  • 1.4 Programming Languages
  • 1.5 What Is a Program Made of?
  • 1.6 The Programming Process
  • 1.7 Object-Oriented Programming
  • Chapter 2 Java Fundamentals
  • 2.1 The Parts of a Java Program
  • 2.2 The print and println Methods, and the Java API
  • 2.3 Variables and Literals
  • 2.4 Primitive Data Types
  • 2.5 Arithmetic Operators
  • 2.6 Combined Assignment Operators
  • 2.7 Conversion between Primitive Data Types
  • 2.8 Creating Named Constants with final
  • 2.9 The String Class
  • 2.10 Scope
  • 2.11 Comments
  • 2.12 Programming Style
  • 2.13 Reading Keyboard Input
  • 2.14 Dialog Boxes
  • 2.15 Common Errors to Avoid
  • Chapter 3 Decision Structures
  • 3.1 The if Statement
  • 3.2 The if-else Statement
  • 3.3 The if-else-if Statement
  • 3.4 Nested if Statements
  • 3.5 Logical Operators
  • 3.6 Comparing String Objects
  • 3.7 More about Variable Declaration and Scope
  • 3.8 The Conditional Operator (Optional)
  • 3.9 The switch Statement
  • 3.10 Creating Objects with the DecimalFormat Class
  • 3.11 The printf Method
  • 3.12 Common Errors to Avoid
  • Chapter 4 Loops and Files
  • 4.1 The Increment and Decrement Operators
  • 4.2 The while Loop
  • 4.3 Using the while Loop for Input Validation
  • 4.4 The do-while Loop
  • 4.5 The for Loop
  • 4.6 Running Totals and Sentinel Values
  • 4.7 Nested Loops
  • 4.8 The break and continue Statements (Optional)
  • 4.9 Deciding Which Loop to Use
  • 4.10 Introduction to File Input and Output
  • 4.11 The Random Class
  • 4.12 Common Errors to Avoid
  • Chapter 5 Methods
  • 5.1 Introduction to Methods
  • 5.2 Passing Arguments to a Method
  • 5.3 More about Local Variables
  • 5.4 Returning a Value from a Method
  • 5.5 Problem Solving with Methods
  • 5.6 Common Errors to Avoid
  • Chapter 6 A First Look at Classes
  • 6.1 Classes and Objects
  • 6.2 Instance Fields and Methods
  • 6.3 Constructors
  • 6.4 Overloading Methods and Constructors
  • 6.5 Scope of Instance Fields
  • 6.6 Packages and import Statements
  • 6.7 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities
  • 6.8 Common Errors to Avoid
  • Chapter 7 A First Look at GUI Applications
  • 7.1 Introduction
  • 7.2 Creating Windows
  • 7.3 Equipping GUI Classes with a main Method
  • 7.4 Layout Managers
  • 7.5 Radio Buttons and Check Boxes
  • 7.6 Borders
  • 7.7 Focus on Problem Solving: Extending Classes from JPanel
  • 7.8 Splash Screens
  • 7.9 Using Console Output to Debug a GUI Application
  • 7.10 Common Errors to Avoid
  • Chapter 8 Arrays and the ArrayList Class
  • 8.1 Introduction to Arrays
  • 8.2 Processing Array Elements
  • 8.3 Passing Arrays As Arguments to Methods
  • 8.4 Some Useful Array Algorithms and Operations
  • 8.5 Returning Arrays from Methods
  • 8.6 String Arrays
  • 8.7 Arrays of Objects
  • 8.8 The Sequential Search Algorithm
  • 8.9 Two-Dimensional Arrays
  • 8.10 Arrays with Three or More Dimensions
  • 8.11 The Selection Sort and the Binary Search Algorithms
  • 8.12 Command-Line Arguments and Variable-Length Argument Lists
  • 8.13 The ArrayList Class
  • 8.14 Common Errors to Avoid
  • Chapter 9 A Second Look at Classes and Objects
  • 9.1 Static Class Members
  • 9.2 Passing Objects As Arguments to Methods
  • 9.3 Returning Objects from Methods
  • 9.4 The toString Method
  • 9.5 Writing an equals Method
  • 9.6 Methods That Copy Objects
  • 9.7 Aggregation
  • 9.8 The this Reference Variable
  • 9.9 Enumerated Types
  • 9.10 Garbage Collection
  • 9.11 Focus on Object-Oriented Design: Class Collaboration
  • 9.12 Common Errors to Avoid
  • Chapter 10 Text Processing and More about Wrapper Classes
  • 10.1 Introduction to Wrapper Classes
  • 10.2 Character Testing and Conversion with the Character Class
  • 10.3 More String Methods
  • 10.4 The StringBuilder Cl

Notas de autor provistas por Syndetics

Tony Gaddis is the principal author of the Starting Out with series of textbooks. He has nearly two decades of experience teaching computer science courses, primarily at Haywood Community College. Tony is a highly acclaimed instructor who was previously selected as the North Carolina Community College Teacher of the Year, and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. The Starting Out with series includes introductory textbooks covering Programming Logic and Design, Alice, C++, Java, Microsoft Visual Basic, and Python.

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