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Simulations and the future of learning an innovative (and perhaps revolutionary) approach to e-learning Clark Aldrich.

Por: Detalles de publicación: San Francisco Pfeiffer c2004.Descripción: xi, 282 p. ill. 24 cmISBN:
  • 0787969621 (alk. paper)
Tema(s): Clasificación CDD:
  • 371.334 A3651s 21
Clasificación LoC:
  • LB1029.S53 A43 2004
Otra clasificación:
  • 81.51
Contenidos:
Do you want fries with that e-learning? -- In the game -- The primary colors of content -- The e-learning arms race -- The myth of subject matter experts -- The search for content -- What would a leadership situation look like? -- Uncovering the essence of leadership -- The lure of linear content -- Rules for a post-textbook world : simulation design principles -- The beginning of open-ended content : sets and figures -- What do people do all day? : the animation system -- The ultimate hurdle : the dialogue system -- Modeling a little world : the physics system -- Modeling the inhabitants : the AI system -- A new look at work : the interface system -- The scariest word of all : gameplay -- Why use grades, anyway? : metrics, scores, and simulations -- Virtual leader vs. the world -- Seventeen simulation issues -- A manifest destiny : simulations and the training industry -- Epilogue, looking back at schools.
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Descripciones mejoradas de Syndetics:

Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components-- the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.

Includes index.

Do you want fries with that e-learning? -- In the game -- The primary colors of content -- The e-learning arms race -- The myth of subject matter experts -- The search for content -- What would a leadership situation look like? -- Uncovering the essence of leadership -- The lure of linear content -- Rules for a post-textbook world : simulation design principles -- The beginning of open-ended content : sets and figures -- What do people do all day? : the animation system -- The ultimate hurdle : the dialogue system -- Modeling a little world : the physics system -- Modeling the inhabitants : the AI system -- A new look at work : the interface system -- The scariest word of all : gameplay -- Why use grades, anyway? : metrics, scores, and simulations -- Virtual leader vs. the world -- Seventeen simulation issues -- A manifest destiny : simulations and the training industry -- Epilogue, looking back at schools.

Tabla de contenidos provista por Syndetics

  • Foreword(p. ix)
  • Acknowledgments(p. xi)
  • 1. Do You Want Fries with that e-Learning?(p. 1)
  • Part 1 The Simulation Way
  • 2. In the Game(p. 13)
  • 3. The Primary Colors of Content(p. 23)
  • 4. The e-Learning Arms Race(p. 31)
  • 5. The Myth of Subject-Matter Experts(p. 37)
  • 6. The Search for Content(p. 45)
  • 7. What Would a Leadership Situation Look Like?(p. 57)
  • 8. Uncovering the Essence of Leadership(p. 71)
  • 9. The Lure of Linear Content(p. 85)
  • Part 2 Modeling Reality
  • 10. Rules for a Post-Textbook World: Simulation Design Principles(p. 97)
  • 11. The Beginning of Open-Ended Content: Sets and Figures(p. 105)
  • 12. What Do People Do All Day? The Animation System(p. 121)
  • 13. The Ultimate Hurdle: The Dialogue System(p. 129)
  • 14. Modeling a Little World: The Physics System(p. 151)
  • 15. Modeling the Inhabitants: The AI System(p. 159)
  • Part 3 Philosophical and Technical Realities
  • 16. A New Look at Work: The Interface System(p. 173)
  • 17. The Scariest Word of All: Gameplay(p. 179)
  • 18. Why Use Grades, Anyway? Metrics, Scores, and Simulations(p. 187)
  • 19. Virtual Leader vs. the World(p. 199)
  • Part 4 The Way Ahead
  • 20. Seventeen Simulation Issues(p. 211)
  • 21. A Manifest Destiny: Simulations and the Training Industry(p. 221)
  • Epilogue: Looking Back at Schools(p. 229)
  • Glossary(p. 237)
  • Appendix 1 Raw Leadership Content(p. 247)
  • Appendix 2 Organized Leadership Content(p. 257)
  • Index(p. 269)
  • About the Author(p. 281)
  • Pfeiffer Publications Guide(p. 283)

Notas de autor provistas por Syndetics

Clark Aldrich is one of e-learning's most influential leaders. Analyst, columnist, author, speaker, entrepreneur, consultant, he recently lead the international team that created SimuLearn's Virtual Leader, a "concept car" that redefines e-learning's boundaries. Aldrich was the former research director at the Gartner Group where he was responsible for launching and building their e-learning coverage.
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