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Changing kids' games G.S. Don Morris, Jim Stiehl.

Por: Colaborador(es): Detalles de publicación: Champaign, Ill. Human Kinetics Books c1989.Descripción: xi, 144 p. ill. 23 cmISBN:
  • 0873221877
Tema(s): Clasificación CDD:
  • 372.1/3 19
Clasificación LoC:
  • GV443 .M66 1989
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    Valoración media: 0.0 (0 votos)
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Imagen de cubierta Tipo de ítem Biblioteca actual Biblioteca de origen Colección Ubicación en estantería Signatura topográfica Materiales especificados Info Vol URL Copia número Estado Notas Fecha de vencimiento Código de barras Reserva de ítems Prioridad de la cola de reserva de ejemplar Reservas para cursos
Libro Biblioteca de Mayagüez Colección General mb GV443 .M66 1989 (Navegar estantería(Abre debajo)) Disponible 50000001827145
Libro Biblioteca Encarnación Valdés Colección General bev 372.13 M876c (Navegar estantería(Abre debajo)) Disponible 80000000376676
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Descripciones mejoradas de Syndetics:

This illustrated, easy-to-follow book will help anyone select, plan, modify, present, and evaluate movement games. But, most important, it will help users meet the needs, abilities, and interests of players - especially children from kindergarten to age 14.

Bibliography: p. 143-144.

Reseñas proporcionadas por Syndetics

CHOICE Review

This text is a comprehensive handbook for modifying and adjusting games so that all youngsters--not just the skilled--can find success. Morris (California State Polytechnic Univ.) and Stiehl (Univ. of North Colorado) describe approximately 40 games and suggest ways a teacher can create a similar game that avoids elimination of any boys or girls from the activities. Research indicates that a child's self-image and confidence are directly related to his/her performance in motor activities. Hence, a new game approach was developed in which the design of the game allows youngsters to be successful, rather than allowing the design of the game to be determined by who is successful or not. Morris and Stiehl contend that if the traditional approach does not meet the needs of all students, there must be another way to play the game. Many of the game ideas are adapted from England, where a "Games for Understanding" instructional strategy was devised in the late 1960s and 1970s. The game section itself is arranged by category: adventure, academic, international, and old favorites. An appendix provides models of games and their "task complexity." Two pages of references. Recommended for teachers at the elementary and middle school levels, general readers, and undergraduates. J. Davenport emeritus, Auburn University
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