Designing interaction psychology at the human-computer interface edited by John M. Carroll.
Series Cambridge series on human-computer interaction ; 4Detalles de publicación: Cambridge New York Cambridge University Press 1991.Descripción: ix, 333 pISBN:- 0521400562
- 0521409217 (pbk.)
- 005.1 20
- QA76.9.H85 D48 1991
| Imagen de cubierta | Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Ubicación en estantería | Signatura topográfica | Materiales especificados | Info Vol | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | Prioridad de la cola de reserva de ejemplar | Reservas para cursos | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Libro | Biblioteca Encarnación Valdés Colección General bev | 005.1 D457 (Navegar estantería(Abre debajo)) | Disponible | 80000000019656 |
Descripciones mejoradas de Syndetics:
Designing Interaction, first published in 1991, presents a broadbased and fundamental re-examination of human-computer interaction as a practical and scientific endeavor. The chapters in this well-integrated, tightly focused book are by psychologists and computer scientists in industry and academia, who examine the relationship between contemporary psychology and human-computer interaction. HCI seeks to produce user interfaces that facilitate and enrich human motivation, action and experience; but to do so deliberately it must also incorporate means of understanding user interfaces in human terms - the province of psychology. Conversely, the design and use of computing equipment provides psychologists with a diverse and challenging empirical field in which to assess their theories and methodologies.
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Includes bibliographical references and index.
Tabla de contenidos provista por Syndetics
- Preface
- Contributors
- 1 Introduction: The Kittle House Manifesto
- 2 Cognitive artifacts
- 3 Some remarks on the theory-practice gap
- 4 Comparative task analysis: an alternative direction for human-computer interaction science
- 5 Let's get real: a position paper on the role of cognitive psychology in the design of humanly useful and usable systems
- 6 The task-artifact cycle
- 7 Bridging between basic theories and the artifacts of human-computer interaction
- 8 Interface problems and interface resources
- 9 Inner and outer theory in human-computer interaction
- 10 Local sciences: viewing the design of human-computer systems as cognitive science
- 11 The role of German work psychology in the design of artifacts
- 12 Beyond the interface: encountering artifacts in use
- 13 A development perspective on interface, design and theory
- 14 Working with the design process: supporting effective and efficient design
- 15 Discussion: perspectives on methodology in HCI research and practice
- Index