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001 - CONTROL NUMBER
- control field: 300989
003 - CONTROL NUMBER IDENTIFIER
- control field: DLC
005 - DATE AND TIME OF LATEST TRANSACTION
- control field: 20240315144320.0
008 - FIXED-LENGTH DATA ELEMENTS
- fixed length control field: 060615|| anannbabn |a ana c
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
- LC control number: sh2006004464
040 ## - CATALOGING SOURCE
- Original cataloging agency: WaU
- Language of cataloging: eng
- Transcribing agency: DLC
- Modifying agency: DLC
150 ## - HEADING--TOPICAL TERM
- Topical term or geographic name entry element: Avatars (Virtual reality)
450 ## - SEE FROM TRACING--TOPICAL TERM
- Control subfield: nne
- Topical term or geographic name entry element: Avatars (Computer graphics)
450 ## - SEE FROM TRACING--TOPICAL TERM
- Topical term or geographic name entry element: Avs (Virtual reality)
450 ## - SEE FROM TRACING--TOPICAL TERM
- Topical term or geographic name entry element: Buddy icons
450 ## - SEE FROM TRACING--TOPICAL TERM
- Topical term or geographic name entry element: Icons, Buddy
550 ## - SEE ALSO FROM TRACING--TOPICAL TERM
- Control subfield: g
- Topical term or geographic name entry element: Icons (Computer graphics)
550 ## - SEE ALSO FROM TRACING--TOPICAL TERM
- Control subfield: g
- Topical term or geographic name entry element: Virtual reality
670 ## - SOURCE DATA FOUND
- Source citation: Work cat.: Avatars at work and play : collaboration and interaction in shared virtual environments, c2006:
- Information found: p. 17 (digital proxies of people, called avatars)
670 ## - SOURCE DATA FOUND
- Source citation: Wikipedia, June 13, 2006
- Information found: (Avatar (virtual reality). Among people working on virtual reality and cyberspace interfaces, an avatar (sometimes AV or av) is an icon or representation of a user in a shared virtual reality. This definition has recently been applied to online virtual communities and Internet forums in particular, as a picture that a member/user of such a community/forum has elected to display alongside his or her contributions in order to represent him- or herself. Avatars have also become popular in instant messaging, and are sometimes referred to as buddy icons.)
670 ## - SOURCE DATA FOUND
- Source citation: The psychology of avatars and graphical space in multimedia chat communities, via WWW, June 13, 2006
- Information found: (Avatars refer to pictures, drawings, or icons that users choose to represent themselves; Avs fall into two overall categories. The first are the standard set of "smileys" that come with the Palace program. The second major category of avatars [are] those created by the members themselves)
670 ## - SOURCE DATA FOUND
- Source citation: Hughes, C.E. Shared virtual worlds for education, 1997, via WWW, June 13, 2006:
- Information found: abstr. (Players enter and interact in a habitat via their animated alter egos, called "avatars") footnotes (The term "avatar" to denote an on-screen animated figure representing a player was introduced by the authors of the Habitat system (Morningstar 91) and independently in Snow Crash (Stephenson 92.))
670 ## - SOURCE DATA FOUND
- Source citation: Free on-line dict. of computing, June 13, 2006
- Information found: (avatar 1. An image representing a user in a multi-user virtual reality (or VR-like, in the case of Palace) space)
670 ## - SOURCE DATA FOUND
- Source citation: The social life of avatars : presence and interaction in shared virtual environments, c2002.