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001 - CONTROL NUMBER

  • control field: 300989

003 - CONTROL NUMBER IDENTIFIER

  • control field: DLC

005 - DATE AND TIME OF LATEST TRANSACTION

  • control field: 20240315144320.0

008 - FIXED-LENGTH DATA ELEMENTS

  • fixed length control field: 060615|| anannbabn |a ana c

010 ## - LIBRARY OF CONGRESS CONTROL NUMBER

  • LC control number: sh2006004464

040 ## - CATALOGING SOURCE

  • Original cataloging agency: WaU
  • Language of cataloging: eng
  • Transcribing agency: DLC
  • Modifying agency: DLC

150 ## - HEADING--TOPICAL TERM

  • Topical term or geographic name entry element: Avatars (Virtual reality)

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Control subfield: nne
  • Topical term or geographic name entry element: Avatars (Computer graphics)

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Topical term or geographic name entry element: Avs (Virtual reality)

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Topical term or geographic name entry element: Buddy icons

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Topical term or geographic name entry element: Icons, Buddy

550 ## - SEE ALSO FROM TRACING--TOPICAL TERM

  • Control subfield: g
  • Topical term or geographic name entry element: Icons (Computer graphics)

550 ## - SEE ALSO FROM TRACING--TOPICAL TERM

  • Control subfield: g
  • Topical term or geographic name entry element: Virtual reality

670 ## - SOURCE DATA FOUND

  • Source citation: Work cat.: Avatars at work and play : collaboration and interaction in shared virtual environments, c2006:
  • Information found: p. 17 (digital proxies of people, called avatars)

670 ## - SOURCE DATA FOUND

  • Source citation: Wikipedia, June 13, 2006
  • Information found: (Avatar (virtual reality). Among people working on virtual reality and cyberspace interfaces, an avatar (sometimes AV or av) is an icon or representation of a user in a shared virtual reality. This definition has recently been applied to online virtual communities and Internet forums in particular, as a picture that a member/user of such a community/forum has elected to display alongside his or her contributions in order to represent him- or herself. Avatars have also become popular in instant messaging, and are sometimes referred to as buddy icons.)

670 ## - SOURCE DATA FOUND

  • Source citation: The psychology of avatars and graphical space in multimedia chat communities, via WWW, June 13, 2006
  • Information found: (Avatars refer to pictures, drawings, or icons that users choose to represent themselves; Avs fall into two overall categories. The first are the standard set of "smileys" that come with the Palace program. The second major category of avatars [are] those created by the members themselves)

670 ## - SOURCE DATA FOUND

  • Source citation: Hughes, C.E. Shared virtual worlds for education, 1997, via WWW, June 13, 2006:
  • Information found: abstr. (Players enter and interact in a habitat via their animated alter egos, called "avatars") footnotes (The term "avatar" to denote an on-screen animated figure representing a player was introduced by the authors of the Habitat system (Morningstar 91) and independently in Snow Crash (Stephenson 92.))

670 ## - SOURCE DATA FOUND

  • Source citation: Free on-line dict. of computing, June 13, 2006
  • Information found: (avatar 1. An image representing a user in a multi-user virtual reality (or VR-like, in the case of Palace) space)

670 ## - SOURCE DATA FOUND

  • Source citation: The social life of avatars : presence and interaction in shared virtual environments, c2002.
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