Clinical Rehabilitation Experience Utilizing Serious Games : (Registro nro. 297182)

Detalles MARC
000 -LEADER
fixed length control field 08889nam a22005653i 4500
001 - CONTROL NUMBER
control field EBC5379781
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220120193702.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 211129s2018 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783658219574
Qualifying information (electronic bk.)
Canceled/invalid ISBN 9783658219567
035 ## -
System control number (MiAaPQ)EBC5379781
System control number (Au-PeEL)EBL5379781
System control number (CaPaEBR)ebr11554700
System control number (OCoLC)1035519710
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.95
Item number .C556 2018
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 610.285
245 10 - TITLE STATEMENT
Title Clinical Rehabilitation Experience Utilizing Serious Games :
Remainder of title Rehabilitation Technology and a Technical Concept for Health Data Collection /
Statement of responsibility, etc. edited by Michael Lawo, Peter Knackfuss.
264 #1 -
Place of production, publication, distribution, manufacture Wiesbaden :
Name of producer, publisher, distributor, manufacturer Springer Fachmedien Wiesbaden GmbH,
Date of production, publication, distribution, manufacture, or copyright notice 2018.
Date of production, publication, distribution, manufacture, or copyright notice ©2018.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (243 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Advanced Studies Mobile Research Center Bremen Ser.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Intro -- Preface -- Contents -- I Wearable and Pervasive Computing for Healthcare and Towards Serious Games An Introduction -- Abstract -- 1 Motivation -- 2 Wearable and Pervasive Computing -- 2.1 Interaction in Wearable Computing -- 2.2 Challenging Wearable Computing Systems -- 2.3 Wearable Computing Evolution -- 2.4 Wearable Computing in Healthcare -- 3 Understanding the User -- 3.1 Virtual User Model Methodology -- 3.2 Discussion of the Virtual User Model Approach -- 4 Serious Games and the Usefulness of Exergames -- 4.1 State of the Art -- 4.2 The Need for Further Research -- 5 Further Outline -- 6 References -- Acknowledgment -- II Reference Rehabilitation Platform for Serious Games The Rehab@Home Project -- Abstract -- 1 Introduction -- 2 Motivation -- 2.1 Rehabilitation -- 2.2 Mild Cognitive Impairments -- 3 Objectives -- 4 Technology Description -- 5 Developments -- 5.1 Scenario -- 5.2 Implementation -- 5.3 Evaluation -- 6 Results -- 6.1 First Pilot -- 6.2 Second Pilot -- 6.3 Third Pilot -- 7 Business Benefits -- 8 Conclusion -- 9 References -- Acknowledgment -- III Hardware and Software for Solving the Serious Game Challenge Using Commercial Off-the-Shelf Components and Open Source Software Frameworks -- Abstract -- 1 Introduction -- 2 Challenges -- 3 State of the Art for a Technical Approach -- 4 Interaction Devices -- 4.1 Kinect Sensor -- 4.2 Wii Remote -- 4.3 Leap Motion -- 4.4 E-Health Sensor Platform -- 4.5 Main Platform -- 4.6 Raspberry Pi -- 5 Methodology -- 5.1 Extendibility -- 5.2 Initial Framework Prototype -- 6 First Prototype -- 6.1 System Architecture -- 6.2 JSON Adapters for the Context System -- 6.3 Interfacing the eHealth Platform -- 6.4 Interfacing the Wii Remote -- 7 Second prototype -- 7.1 Wii Remote vs Kinect -- 7.2 Abstract Game Control -- 7.3 Context Framework -- 7.4 Sensor Adaptor Component -- 7.5 Control Component.
Formatted contents note 8 Conclusion -- 9 References -- Acknowledgment -- IV Serious Games for Neuro-Rehabilitation A User Centred Design Approach -- Abstract -- 1 Introduction -- 2 Requirements -- 2.1 Patient -- 2.2 Therapist -- 2.3 Health System -- 3 Development of Technical Solutions for Rehabilitation -- 3.1 Involving User (UCD) -- 3.2 Basic Prototype Development -- 4 Case History: The Development of Rehab@Home -- 4.1 Prototype Evaluation -- 4.2 Description of the Final Solution -- 5 Conclusion -- 6 References -- V Technical Concept of Health Data Collection and Integration Data Analysis for Gaining Meaningful Medical Information -- Abstract -- 1 Introduction -- 2 Type of Data -- 2.1 Personal Data -- 2.2 Gaming Data -- 2.3 Biophysical Data -- 3 Data Protocol -- 3.1 IHE ('Integrating the Healthcare Enterprise') -- 3.2 HL7 (Health Level Seven International) -- 3.3 User Profiling & Personalization -- 4 Rehabilitation Data Processing -- 4.1 Heartbeat Analysis -- 4.2 Score Analysis -- 4.3 Heart Beat and Score Trend Analysis -- 4.4 Inter Exercise Time -- 4.5 The Rest Phase -- 5 Results -- 5.1 Signal Acquisition Component -- 5.2 Signal Interpretation Component -- 5.3 Data Client -- 5.4 Rehab@Home Database -- 6 Conclusion -- 7 References -- VI Media Ecology Aspects of Homecare Assistive & Rehabilitation Technology How to Integrate into the User Centred Design Process -- Abstract -- 1 Introduction -- 2 The Need -- 2.1 Ageing Population Demographic Trends -- 2.2 Design Thinking - Problem Finding, Framing and Solving -- 3 Homecare A&RT Media Ecology - Challenges and Opportunities -- 3.1 About Media Ecology and Homecare A&RT -- 3.2 Homecare A&RT Media Ecology - General Aspects -- 3.3 Homecare A&RT Media Ecology - Human Aspects -- 3.4 Homecare A&RT Media Ecology - Social Aspects -- 3.5 Homecare A&RT Media Ecology - Organizational Aspect.
Formatted contents note 4 Overcoming A&RT Media Ecology Barriers: Designing for the Elderly - User Centred Design (UCD) -- 4.1 Concept and General Considerations of UCD -- 4.2 Human Factors Considerations in UCD -- 4.3 Social Factors Considerations in UCD -- 4.4 Organizational Factors Considerations - Integrated Information and Shared Digital Network -- 5 Conclusion -- 6 References -- VII Intuitive Interaction Experiences with User Groups -- Abstract -- 1 Introduction - Previous Knowledge and Interaction -- 2 The Expertise of Generations -- 3 Previous Cultural Knowledge -- 4 Sensorimotor Barriers of Smartphones -- 5 Evaluation Method -- 5.1 Involvement of Elderly People with Mild to Moderate Cognitive -- 5.2 Statements of People with Cognitive Disorders -- 5.3 Adapting Interviews for People with Cognitive Disorders -- 6 Test Persons -- 6.1 Recruiting -- 6.2 Relationship Building -- 6.3 Creating Acceptance -- 6.4 Local Context -- 6.5 Ethical Considerations -- 6.6 Data Analysis -- 7 Experiences During the SafeMove User Evaluation -- 7.1 The Kfar Saba Meditowers Retirement Home -- 7.2 The Test Setting -- 7.3 Performing the Tests -- 7.4 Lessons Learned -- 8 Conclusion -- 9 References -- VIII Clinical Experiences from Clinical Tests Experiments in the Context of Rehab@Home -- Abstract -- 1 Introduction - Gaming in Rehabilitation -- 2 The Innovative Solution of Rehab@Home -- 3 Development of an Evaluation Protocol and an ICF Core Set for a Final Feasibility and Efficacy Pilot Study -- 4 A Pilot Efficacy Study as Validation of the Rehab@Home Gaming Platform -- 4.1 Intervention and Clinical Experience in Fondazione Don Gnocchi, Milan -- 4.2 Intervention and Clinical Experience at NTGB in Gmunderberg/ Austria -- 4.3 TMS Measurement at NTGB -- 5 Discussion and Conclusion -- 5.1 Importance of Continuity of Care -- 5.2 Long-term Perspective -- 6 References.
Formatted contents note IX Recognizing Emotional States An Approach Using Physiological Devices -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Experimental Set-up -- 4 Results and Analysis -- 5 Conclusion and Future Work -- 6 References -- X List of Authors.
520 ## - SUMMARY, ETC.
Summary, etc. This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.
588 ## -
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Medical informatics.
Topical term or geographic name entry element Wearable technology.
Topical term or geographic name entry element Artificial intelligence
9 (RLIN) 55040
Topical term or geographic name entry element Computer science
9 (RLIN) 79104
General subdivision Mathematics
Topical term or geographic name entry element Optical data processing.
9 (RLIN) 298831
655 #4 -
Genre/form data or focus term Electronic books.
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Lawo, Michael.
9 (RLIN) 298830
Relator term editor
Personal name Knackfuß, Peter.
Relator term editor
776 08 -
Relationship information Print version:
Main entry heading Lawo, Michael
Title Clinical Rehabilitation Experience Utilizing Serious Games
Place, publisher, and date of publication Wiesbaden : Springer Fachmedien Wiesbaden GmbH,c2018
International Standard Book Number 9783658219567
797 2# -
Corporate name or jurisdiction name as entry element ProQuest (Firm)
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Advanced Studies Mobile Research Center Bremen Ser.
856 ## -
Uniform Resource Identifier https://login.ezproxy.pucpr.edu/login?url=https://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=5379781
Link text Acceso Remoto
Uniform Resource Identifier https://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=5379781
Link text Acceso en el Campus PUCPR
942 ## -
Source of classification or shelving scheme Library of Congress Classification
Koha item type Libro electrónico
Existencias
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type Copy number
    Dewey Decimal Classification     Biblioteca Encarnación Valdés Biblioteca Encarnación Valdés Acceso en línea 07/12/2021   610.285 EBC5379781 07/12/2021 07/12/2021 Libro electrónico  
    Dewey Decimal Classification     Biblioteca Mons. Iñaki Mallona (Arecibo) Biblioteca Mons. Iñaki Mallona (Arecibo) Acceso en línea 26/10/2022   610.285 60000010176839 26/10/2022 26/10/2022 Libro electrónico Ebook
    Library of Congress Classification     Biblioteca de Mayagüez Biblioteca de Mayagüez Acceso en línea 20/01/2022   QA76.95 .C556 2018 50000003283347 20/01/2022 20/01/2022 Libro electrónico Ebook c. 1
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