Detalles MARC
| 000 -LEADER |
| fixed length control field |
08889nam a22005653i 4500 |
| 001 - CONTROL NUMBER |
| control field |
EBC5379781 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
MiAaPQ |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20220120193702.0 |
| 006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
| fixed length control field |
m o d | |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
| fixed length control field |
cr cnu|||||||| |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
211129s2018 xx o ||||0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9783658219574 |
| Qualifying information |
(electronic bk.) |
|
| Canceled/invalid ISBN |
9783658219567 |
| 035 ## - |
| System control number |
(MiAaPQ)EBC5379781 |
|
| System control number |
(Au-PeEL)EBL5379781 |
|
| System control number |
(CaPaEBR)ebr11554700 |
|
| System control number |
(OCoLC)1035519710 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
MiAaPQ |
| Language of cataloging |
eng |
| Description conventions |
rda |
| -- |
pn |
| Transcribing agency |
MiAaPQ |
| Modifying agency |
MiAaPQ |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
QA76.95 |
| Item number |
.C556 2018 |
| 082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
610.285 |
| 245 10 - TITLE STATEMENT |
| Title |
Clinical Rehabilitation Experience Utilizing Serious Games : |
| Remainder of title |
Rehabilitation Technology and a Technical Concept for Health Data Collection / |
| Statement of responsibility, etc. |
edited by Michael Lawo, Peter Knackfuss. |
| 264 #1 - |
| Place of production, publication, distribution, manufacture |
Wiesbaden : |
| Name of producer, publisher, distributor, manufacturer |
Springer Fachmedien Wiesbaden GmbH, |
| Date of production, publication, distribution, manufacture, or copyright notice |
2018. |
|
| Date of production, publication, distribution, manufacture, or copyright notice |
©2018. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
1 online resource (243 pages) |
| 336 ## - CONTENT TYPE |
| Content type term |
text |
| Content type code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media type term |
computer |
| Media type code |
c |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier type term |
online resource |
| Carrier type code |
cr |
| Source |
rdacarrier |
| 490 1# - SERIES STATEMENT |
| Series statement |
Advanced Studies Mobile Research Center Bremen Ser. |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Intro -- Preface -- Contents -- I Wearable and Pervasive Computing for Healthcare and Towards Serious Games An Introduction -- Abstract -- 1 Motivation -- 2 Wearable and Pervasive Computing -- 2.1 Interaction in Wearable Computing -- 2.2 Challenging Wearable Computing Systems -- 2.3 Wearable Computing Evolution -- 2.4 Wearable Computing in Healthcare -- 3 Understanding the User -- 3.1 Virtual User Model Methodology -- 3.2 Discussion of the Virtual User Model Approach -- 4 Serious Games and the Usefulness of Exergames -- 4.1 State of the Art -- 4.2 The Need for Further Research -- 5 Further Outline -- 6 References -- Acknowledgment -- II Reference Rehabilitation Platform for Serious Games The Rehab@Home Project -- Abstract -- 1 Introduction -- 2 Motivation -- 2.1 Rehabilitation -- 2.2 Mild Cognitive Impairments -- 3 Objectives -- 4 Technology Description -- 5 Developments -- 5.1 Scenario -- 5.2 Implementation -- 5.3 Evaluation -- 6 Results -- 6.1 First Pilot -- 6.2 Second Pilot -- 6.3 Third Pilot -- 7 Business Benefits -- 8 Conclusion -- 9 References -- Acknowledgment -- III Hardware and Software for Solving the Serious Game Challenge Using Commercial Off-the-Shelf Components and Open Source Software Frameworks -- Abstract -- 1 Introduction -- 2 Challenges -- 3 State of the Art for a Technical Approach -- 4 Interaction Devices -- 4.1 Kinect Sensor -- 4.2 Wii Remote -- 4.3 Leap Motion -- 4.4 E-Health Sensor Platform -- 4.5 Main Platform -- 4.6 Raspberry Pi -- 5 Methodology -- 5.1 Extendibility -- 5.2 Initial Framework Prototype -- 6 First Prototype -- 6.1 System Architecture -- 6.2 JSON Adapters for the Context System -- 6.3 Interfacing the eHealth Platform -- 6.4 Interfacing the Wii Remote -- 7 Second prototype -- 7.1 Wii Remote vs Kinect -- 7.2 Abstract Game Control -- 7.3 Context Framework -- 7.4 Sensor Adaptor Component -- 7.5 Control Component. |
|
| Formatted contents note |
8 Conclusion -- 9 References -- Acknowledgment -- IV Serious Games for Neuro-Rehabilitation A User Centred Design Approach -- Abstract -- 1 Introduction -- 2 Requirements -- 2.1 Patient -- 2.2 Therapist -- 2.3 Health System -- 3 Development of Technical Solutions for Rehabilitation -- 3.1 Involving User (UCD) -- 3.2 Basic Prototype Development -- 4 Case History: The Development of Rehab@Home -- 4.1 Prototype Evaluation -- 4.2 Description of the Final Solution -- 5 Conclusion -- 6 References -- V Technical Concept of Health Data Collection and Integration Data Analysis for Gaining Meaningful Medical Information -- Abstract -- 1 Introduction -- 2 Type of Data -- 2.1 Personal Data -- 2.2 Gaming Data -- 2.3 Biophysical Data -- 3 Data Protocol -- 3.1 IHE ('Integrating the Healthcare Enterprise') -- 3.2 HL7 (Health Level Seven International) -- 3.3 User Profiling & Personalization -- 4 Rehabilitation Data Processing -- 4.1 Heartbeat Analysis -- 4.2 Score Analysis -- 4.3 Heart Beat and Score Trend Analysis -- 4.4 Inter Exercise Time -- 4.5 The Rest Phase -- 5 Results -- 5.1 Signal Acquisition Component -- 5.2 Signal Interpretation Component -- 5.3 Data Client -- 5.4 Rehab@Home Database -- 6 Conclusion -- 7 References -- VI Media Ecology Aspects of Homecare Assistive & Rehabilitation Technology How to Integrate into the User Centred Design Process -- Abstract -- 1 Introduction -- 2 The Need -- 2.1 Ageing Population Demographic Trends -- 2.2 Design Thinking - Problem Finding, Framing and Solving -- 3 Homecare A&RT Media Ecology - Challenges and Opportunities -- 3.1 About Media Ecology and Homecare A&RT -- 3.2 Homecare A&RT Media Ecology - General Aspects -- 3.3 Homecare A&RT Media Ecology - Human Aspects -- 3.4 Homecare A&RT Media Ecology - Social Aspects -- 3.5 Homecare A&RT Media Ecology - Organizational Aspect. |
|
| Formatted contents note |
4 Overcoming A&RT Media Ecology Barriers: Designing for the Elderly - User Centred Design (UCD) -- 4.1 Concept and General Considerations of UCD -- 4.2 Human Factors Considerations in UCD -- 4.3 Social Factors Considerations in UCD -- 4.4 Organizational Factors Considerations - Integrated Information and Shared Digital Network -- 5 Conclusion -- 6 References -- VII Intuitive Interaction Experiences with User Groups -- Abstract -- 1 Introduction - Previous Knowledge and Interaction -- 2 The Expertise of Generations -- 3 Previous Cultural Knowledge -- 4 Sensorimotor Barriers of Smartphones -- 5 Evaluation Method -- 5.1 Involvement of Elderly People with Mild to Moderate Cognitive -- 5.2 Statements of People with Cognitive Disorders -- 5.3 Adapting Interviews for People with Cognitive Disorders -- 6 Test Persons -- 6.1 Recruiting -- 6.2 Relationship Building -- 6.3 Creating Acceptance -- 6.4 Local Context -- 6.5 Ethical Considerations -- 6.6 Data Analysis -- 7 Experiences During the SafeMove User Evaluation -- 7.1 The Kfar Saba Meditowers Retirement Home -- 7.2 The Test Setting -- 7.3 Performing the Tests -- 7.4 Lessons Learned -- 8 Conclusion -- 9 References -- VIII Clinical Experiences from Clinical Tests Experiments in the Context of Rehab@Home -- Abstract -- 1 Introduction - Gaming in Rehabilitation -- 2 The Innovative Solution of Rehab@Home -- 3 Development of an Evaluation Protocol and an ICF Core Set for a Final Feasibility and Efficacy Pilot Study -- 4 A Pilot Efficacy Study as Validation of the Rehab@Home Gaming Platform -- 4.1 Intervention and Clinical Experience in Fondazione Don Gnocchi, Milan -- 4.2 Intervention and Clinical Experience at NTGB in Gmunderberg/ Austria -- 4.3 TMS Measurement at NTGB -- 5 Discussion and Conclusion -- 5.1 Importance of Continuity of Care -- 5.2 Long-term Perspective -- 6 References. |
|
| Formatted contents note |
IX Recognizing Emotional States An Approach Using Physiological Devices -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Experimental Set-up -- 4 Results and Analysis -- 5 Conclusion and Future Work -- 6 References -- X List of Authors. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc. |
This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life. |
| 588 ## - |
| Source of description note |
Description based on publisher supplied metadata and other sources. |
| 590 ## - LOCAL NOTE (RLIN) |
| Local note |
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Medical informatics. |
|
| Topical term or geographic name entry element |
Wearable technology. |
|
| Topical term or geographic name entry element |
Artificial intelligence |
| 9 (RLIN) |
55040 |
|
| Topical term or geographic name entry element |
Computer science |
| 9 (RLIN) |
79104 |
| General subdivision |
Mathematics |
|
| Topical term or geographic name entry element |
Optical data processing. |
| 9 (RLIN) |
298831 |
| 655 #4 - |
| Genre/form data or focus term |
Electronic books. |
| 700 ## - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Lawo, Michael. |
| 9 (RLIN) |
298830 |
| Relator term |
editor |
|
| Personal name |
Knackfuß, Peter. |
| Relator term |
editor |
| 776 08 - |
| Relationship information |
Print version: |
| Main entry heading |
Lawo, Michael |
| Title |
Clinical Rehabilitation Experience Utilizing Serious Games |
| Place, publisher, and date of publication |
Wiesbaden : Springer Fachmedien Wiesbaden GmbH,c2018 |
| International Standard Book Number |
9783658219567 |
| 797 2# - |
| Corporate name or jurisdiction name as entry element |
ProQuest (Firm) |
| 830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
| Uniform title |
Advanced Studies Mobile Research Center Bremen Ser. |
| 856 ## - |
| Uniform Resource Identifier |
https://login.ezproxy.pucpr.edu/login?url=https://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=5379781 |
| Link text |
Acceso Remoto |
|
| Uniform Resource Identifier |
https://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=5379781 |
| Link text |
Acceso en el Campus PUCPR |
| 942 ## - |
| Source of classification or shelving scheme |
Library of Congress Classification |
| Koha item type |
Libro electrónico |